
A world in the modern time but magic. Magic cars, phone, etc. Not really technology based. There are also some unable to use magic and they have more nataraul abilities like stretching their body to insane lengths and climbing walls. There called pop uffs
Played | 2 times |
Cloned | 0 times |
Created | 51 days ago |
Last Updated | 35 days ago |
Visibility | Public |

Size | Large |
Type | Dragon |
CR | 6 |
XP | 2300 |
Languages | Common, Draconic |
Armor Class | 17 |
HP Range | 52 - 169 (Avg: 111) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Breath Weapons
The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.