
A world in the modern time but magic. Magic cars, phone, etc. Not really technology based. There are also some unable to use magic and they have more nataraul abilities like stretching their body to insane lengths and climbing walls. There called pop uffs
Played | 2 times |
Cloned | 0 times |
Created | 50 days ago |
Last Updated | 34 days ago |
Visibility | Public |

Description
The Tree of Life is a mythical entity that embodies the essence of nature and vitality. It is said to possess the power to heal and rejuvenate the land around it, making it a sacred site for druids and nature worshippers.
Size | Huge |
Type | Plant |
CR | 10 |
XP | 5900 |
Languages | Understands all languages but cannot speak. |
Armor Class | 20 |
HP Range | 250 - 350 (Avg: 300) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Guardians
They are human like beings with trees for limbs and sap for blood. The tree can summon them off the ground but they only have 12hp with a wooden sword of 2d6
Healing Aura
The Tree of Life emits a soothing aura in a 30-foot radius. All allies within this area regain 10 hit points at the start of their turn.
Nature's Wrath
The Tree can summon roots and vines to ensnare enemies. Each creature within 20 feet must succeed on a DC 18 Strength saving throw or be restrained for 1 minute.
Regeneration
The Tree of Life regains 20 hit points at the start of its turn as long as it has at least 1 hit point.