A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 6557 times |
Cloned | 105 times |
Created | 47 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | Prison Fortress |
The Span sits just south of the Regent’s Estate, wedged between the outer edge of the Sprigs and the southeast rise of the Barrows. It's a functional structure—stern, compact, and surrounded by high walls meant more to isolate than defend. The Cudgel oversees the facility without ceremony, rotating officers in from the Hilt or the Barrows depending on who needs punishing and who needs promoting. Most prisoners are kept for minor offenses, debt, or political inconvenience, though a few are hardened delvers who crossed the wrong guild. Cells are arranged by classification, not conviction, and some inmates are sent off to labor camps or consigned to tunnel expeditions with no promise of return. There are levels of the prison that even guards avoid—unused wings, collapsed cells, older things no longer listed on maps. Maintenance crews go in on schedule, but not always in the same number they came out. No one talks about it officially.
The Span is a sloped structure of pale quarried stone bound by iron bands and dull rivets, perched against a bluff where the city begins to drop. Thick red lichen clings to the lower walls, and dark guttering lines suggest constant interior heat. Its shape is asymmetrical—part fortress, part oubliette—with a central tower that leans just slightly, like it's listening to the city it holds in contempt.