Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played6557 times
Cloned105 times
Created
47 days ago
Last Updated
Yesterday
VisibilityPublic
The Span
The Span
Area
Details
Size0
TypePrison Fortress
Description

The Span sits just south of the Regent’s Estate, wedged between the outer edge of the Sprigs and the southeast rise of the Barrows. It's a functional structure—stern, compact, and surrounded by high walls meant more to isolate than defend. The Cudgel oversees the facility without ceremony, rotating officers in from the Hilt or the Barrows depending on who needs punishing and who needs promoting. Most prisoners are kept for minor offenses, debt, or political inconvenience, though a few are hardened delvers who crossed the wrong guild. Cells are arranged by classification, not conviction, and some inmates are sent off to labor camps or consigned to tunnel expeditions with no promise of return. There are levels of the prison that even guards avoid—unused wings, collapsed cells, older things no longer listed on maps. Maintenance crews go in on schedule, but not always in the same number they came out. No one talks about it officially.

Appearance

The Span is a sloped structure of pale quarried stone bound by iron bands and dull rivets, perched against a bluff where the city begins to drop. Thick red lichen clings to the lower walls, and dark guttering lines suggest constant interior heat. Its shape is asymmetrical—part fortress, part oubliette—with a central tower that leans just slightly, like it's listening to the city it holds in contempt.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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