Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played2149 times
Cloned48 times
Created
21 days ago
Last Updated
Yesterday
VisibilityPublic
Corlin Pewn
Corlin Pewn
Level 6 Human Wizard -
A level 6 human wizard with a passion for alchemy, Corlin Pewn is a meticulous and socially awkward individual dedicated to the lifeblood of Odrun Fell.
Details
RaceHuman
ClassWizard
Level6
Alignment
PronounsHe/Him
Location5, -69
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A compact man in his early fiftes, with thinning hair the color of bone-ash and deep bags beneath amber-ringed eyes. His fingers are permanently stained with blue alkasap, and his forearms show minor burn scars from spore reactions. He wears a layered robe of waxed barkcloth over chitin-laced undergarments, the hem encrusted with old purification salts. Suspended from his belt are dozens of tiny glass vials, some faintly glowing, others bubbling softly. A silksteel circlet set with moss-stone keeps his hair from falling into his face as he works. When he moves, he does so with hesitant precision, pausing often to listen for dripping valves or a shift in pressure. He smells faintly of crushed mint, rust, and distilled water. His voice has a reedy gentleness, as though always mid-whisper, and he rarely makes eye contact unless discussing mixture theory.
personality
Corlin’s mind never stops humming. He speaks in ratios, similes, and formulas, often comparing people to reagents—“That one? Too reactive. That one settles like powdered lime.” Though painfully awkward in most social settings, his sincerity is disarming. He believes in quiet service and despises vanity; to him, reputation is an unstable compound that corrodes when exposed to truth. Corlin mistrusts the guild's politics and prefers mosslight and silence to Barley debates. Yet he’s deeply loyal to the idea of Odrun Fell—its people, its water, its flow. He prays daily over the Communion Basin, not to gods, but to the memory of clean water. He cannot stand when someone interrupts him mid-process and becomes snappish when pressured. Still, when disaster strikes, his calm precision emerges, and no one stabilizes a contamination spiral faster.
backstory
Corlin Pewn is one of the older members of the Barleys in the city. His mother worked the Sallowrack’s outer edge, steeping sting-moss and binding venom sacs, while his father drowned in the quiet monotony of filter-cord weaving. But Corlin had a nose for mixture and a mind that could trace dilution ratios before he could write his name. When he was twelve, he memorized a faulty purification formula and corrected it mid-cycle, saving a whole batch of communion fluid. That act earned him a place beneath the lacquered domes of Bindershell Crossing. Over the decades, he’s refined the alchemical solution that feeds the Communion Basin. He spends his time balancing toxin-leeches, shimmer-salts, and grafted worm-spoor with obsessive precision. Though never officially promoted beyond his current work in alchemy, everyone in the Crossing knows Corlin’s mixture is the true lifeblood of the aqueduct.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
12
Charisma
10
Armor Class
12
Max HP
36
Speed
30

HP

36 / 36 HP

XP

14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook
Minor Illusion

Minor Illusion

Cantrip
Find Familiar

Find Familiar

Level 1
Misty Step

Misty Step

Level 2
Remove Curse

Remove Curse

Level 3
Invisibility

Invisibility

Level 2
Color Spray

Color Spray

Level 1
Identify

Identify

Level 1
Fire Bolt

Fire Bolt

Cantrip
Scorching Ray

Scorching Ray

Level 2
Hold Person

Hold Person

Level 2
Fear

Fear

Level 3
Unseen Servant

Unseen Servant

Level 1
Enlarge/Reduce

Enlarge/Reduce

Level 2
Prestidigitation

Prestidigitation

Cantrip
Fireball

Fireball

Level 3
Counterspell

Counterspell

Level 3
Poison Spray

Poison Spray

Cantrip
Ray of Enfeeblement

Ray of Enfeeblement

Level 2
Expeditious Retreat

Expeditious Retreat

Level 1
Knock

Knock

Level 2
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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