Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1968 times
Cloned42 times
Created
20 days ago
Last Updated
Yesterday
VisibilityPublic
Hollowmask
CR 3Medium Monstrosity
Hollowmask
HP Range71 - 71 (Avg: 71)
AC15
XP700

Description

The Hollowmasks of the Shroud were once chameleons, now warped by the ambient magic of the colossal greatclub. These Hollowmasks are intelligent and cruel, luring wanderers by mimicking the faces of lost love ones, or faces just stolen by those foolish enough to wander the forest alone. It is said that the Shroud watches with many masks, and when one grins at you, it's already too late.

Details
SizeMedium
TypeMonstrosity
CR3
XP700
Languagesunderstands Common but can't speak
Defenses
Armor Class15
HP Range71 - 71 (Avg: 71)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Blurred Presence (Recharge 5–6)

As a bonus action, the Hollowmask becomes invisible until the start of its next turn or until it attacks.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Face Thief

When a humanoid dies within 30 feet of the Hollowmask, it can use its reaction to magically steal their face. The Hollowmask can use an action to adopt that appearance, as per Disguise Self, except it perfectly mimics the voice and face. The Hollowmask can only have one face stolen at a time.

Multiattack

The Hollowmask makes two claw attacks.

Shadow Lure (Recharge 6)

The Hollowmask targets one creature within 60 feet that can see it and has previously seen the Hollowmask wearing a stolen face. That creature must succeed on a DC 13 Wisdom saving throw or be charmed for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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