A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1968 times |
Cloned | 42 times |
Created | 20 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Hollowmasks of the Shroud were once chameleons, now warped by the ambient magic of the colossal greatclub. These Hollowmasks are intelligent and cruel, luring wanderers by mimicking the faces of lost love ones, or faces just stolen by those foolish enough to wander the forest alone. It is said that the Shroud watches with many masks, and when one grins at you, it's already too late.
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | understands Common but can't speak |
Armor Class | 15 |
HP Range | 71 - 71 (Avg: 71) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Blurred Presence (Recharge 5–6)
As a bonus action, the Hollowmask becomes invisible until the start of its next turn or until it attacks.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Face Thief
When a humanoid dies within 30 feet of the Hollowmask, it can use its reaction to magically steal their face. The Hollowmask can use an action to adopt that appearance, as per Disguise Self, except it perfectly mimics the voice and face. The Hollowmask can only have one face stolen at a time.
Multiattack
The Hollowmask makes two claw attacks.
Shadow Lure (Recharge 6)
The Hollowmask targets one creature within 60 feet that can see it and has previously seen the Hollowmask wearing a stolen face. That creature must succeed on a DC 13 Wisdom saving throw or be charmed for 1 minute.