Fantasy
A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth.
This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure?
Thank you for playing Friends and Fables!
Played | 1958 times |
Cloned | 42 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |
HP Range39 - 39 (Avg: 39)
AC15
XP450
Description
Small and squat, the Scorchbore Grubkin is an insectoid horror with blackened chitin cracked through with molten seams. It radiates heat and aggression, feeding on residual alchemical fire in the depths of the Greatclub.
Details
Size | Small |
Type | Monstrosity |
CR | 2 |
XP | 450 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 39 - 39 (Avg: 39) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Lava Lick
(Recharge 5–6) The Grubkin exhales a gout of ember-laced flame in a 10-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 2d8 fire damage on a failed save, or half as much on a successful one.
Multiattack
The Scorchbore Grubkin makes two Claw attacks.