Fantasy
A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth.
This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure?
Thank you for playing Friends and Fables!
Played | 1958 times |
Cloned | 42 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |
HP Range102 - 102 (Avg: 102)
AC17
XP1100
Description
Chittrakh, known as Clutchbacks by delvers, are massive monstrosities that embody structural ruin. Hatched from corrupted nest-clusters deep in the Greatclub’s root veins, they are driven by instinct and a strange affinity for destruction, causing entire corridors to collapse under their relentless assault.
Details
Size | Large |
Type | Monstrosity |
CR | 4 |
XP | 1100 |
Languages | None |
Defenses
Armor Class | 17 |
HP Range | 102 - 102 (Avg: 102) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. If the target is a creature, it must make a DC 14 Strength saving throw or be grappled.
Multiattack
The Clutchback makes two Claw attacks.
Spit Resin
Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 11 (2d10) bludgeoning damage. On hit, the target’s speed is reduced by 10 feet until the end of their next turn as the resin hardens.