Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1959 times
Cloned42 times
Created
20 days ago
Last Updated
1 days ago
VisibilityPublic
Tunnelmaw Devourer
CR 6Huge Monstrosity
Tunnelmaw Devourer
HP Range138 - 138 (Avg: 138)
AC16
XP2300

Description

The Tunnelmaw Devourer is a massive monstrosity that carves through the earth with its powerful jaws, leaving destruction in its wake. Revered and feared, it shapes the very tunnels that adventurers rely on, but its hunger can turn safe paths into deadly traps.

Details
SizeHuge
TypeMonstrosity
CR6
XP2300
LanguagesNone
Defenses
Armor Class16
HP Range138 - 138 (Avg: 138)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or be grappled (escape DC 16). While grappled, the target is restrained and takes 7 (2d6) acid damage at the start of each of its turns.

Thrash

Melee Weapon Attack: +8 to hit, reach 10 ft., all creatures in a 10-foot radius around the Devourer. Hit: 13 (2d6 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service