A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1959 times |
Cloned | 42 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Tunnelmaw Devourer is a massive monstrosity that carves through the earth with its powerful jaws, leaving destruction in its wake. Revered and feared, it shapes the very tunnels that adventurers rely on, but its hunger can turn safe paths into deadly traps.
Size | Huge |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | None |
Armor Class | 16 |
HP Range | 138 - 138 (Avg: 138) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or be grappled (escape DC 16). While grappled, the target is restrained and takes 7 (2d6) acid damage at the start of each of its turns.
Thrash
Melee Weapon Attack: +8 to hit, reach 10 ft., all creatures in a 10-foot radius around the Devourer. Hit: 13 (2d6 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be knocked prone.