Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1958 times
Cloned42 times
Created
20 days ago
Last Updated
1 days ago
VisibilityPublic
Giant Crawdad
CR 1Large Beast
Giant Crawdad
HP Range45 - 45 (Avg: 45)
AC15
XP200

Description

These massive, territorial crustaceans nest in the silt-buried foundations of old bridges and drift-choked eddies throughout the Veinspring. Though often passive, they lash out when threatened or baited by scent, snapping skiffs in half or dragging fishers into the current. The Barleys and Snapline Keepers both harvest and fear them, knowing their claws can shear silksteel if angered.

Details
SizeLarge
TypeBeast
CR1
XP200
LanguagesNone
Defenses
Armor Class15
HP Range45 - 45 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. On a hit, the target is grappled (escape DC 13) unless the crawdad is already grappling a creature.

Shell Slam (Recharge 5–6)

The crawdad slams its armored carapace into the riverbed, sending a muddy shockwave. All creatures within 10 ft. must succeed on a DC 12 Strength saving throw or be knocked prone and pushed 5 feet away.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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