Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1960 times
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Created
20 days ago
Last Updated
1 days ago
VisibilityPublic
Sweetmaw
CR 0.5Small Beast
Sweetmaw
HP Range13 - 13 (Avg: 13)
AC12
XP100

Description

Known colloquially as Sweetmaws, these iridescent beetles are the backbone of nectar production in the Barley Fields. Bred to graze on specially cultivated nectar stones that ring the warm algae-fed Nectarway Pools, they metabolize the mineral-rich resin into a thick, golden secretion. This nectar is refined into healing balms, energy stimulants, and ceremonial liqueurs prized in the Sprigs. Each Sweetmaw line produces a subtly different flavor and potency, influenced by breeding stock, moon phase, and pool balance.

Details
SizeSmall
TypeBeast
CR0.5
XP100
LanguagesNone
Defenses
Armor Class12
HP Range13 - 13 (Avg: 13)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Irritant Spray

The Sweetmaw releases a cone of sharp-smelling, iridescent mist. Each creature in a 10-foot cone must succeed on a DC 12 Constitution saving throw or become poisoned.

Mandible Nip

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. This attack is more of a panicked nip than a true combat move.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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