A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1960 times |
Cloned | 42 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Threadspike Weaverlings are aggressive spider-insect hybrids bred for silk harvesting before the vault’s collapse. Unlike docile webspinners, they evolved aggressive territorial patterns and piercing silk-thread spikes. They can sew silk with enough tension to puncture armor, and their bodies are small enough to move through cracks, making them difficult to pin down once provoked.
Size | Small |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | None |
Armor Class | 14 |
HP Range | 22 - 22 (Avg: 22) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 3 (1d6) poison damage at the start of its next turn.
Multiattack
The Weaverling makes two attacks: one with its bite and one with its silk spike if available.
Silk Spike
(Recharge 5–6) As a bonus action, the Weaverling can fire a thread spike at a creature within 20 feet. The target must succeed on a DC 12 Dexterity saving throw or take 6 (1d10 + 1) piercing damage and become restrained by silk (escape DC 12).