A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1959 times |
Cloned | 42 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Spinewasps are aggressive, hive-dwelling wasps that feed on alchemical fumes and discharge electric bursts through their thoracic spines. They’re territorial and fast, coordinating attacks with stinger volleys and synchronized wing pulses. Though capable of flight, they often perch in high clusters and descend as a swarm. Their silk-wrapped larvae are harvested for volatile resin sacs, while adult Spinewasps are harvested for their chitin, which can store charges like arcane capacitors.
Size | Medium |
Type | Beast |
CR | 2 |
XP | 450 |
Languages | None |
Armor Class | 14 |
HP Range | 45 - 45 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Aerial Burst
If the Spinewasp moves at least 20 feet in a straight line toward a creature and hits it with a stinger attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone.
Charged Carapace
The Spinewasp can release an electric pulse stored in its chitin. Each creature within 10 feet must make a DC 13 Constitution saving throw or take 9 (2d8) lightning damage and be stunned until the start of the Spinewasp’s next turn on a failed save, or half as much on a success and not stunned.
Multiattack
The Spinewasp makes two attacks: one with its sting and one with its Spine Volley.
Spine Volley
Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 6 (1d8 + 2) lightning damage. The target cannot take reactions until the start of its next turn.
Sting
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.