Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1968 times
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Created
20 days ago
Last Updated
Yesterday
VisibilityPublic
The Spine Verge
The Spine Verge
Point of Interest
Details
Coordinates(-85, 63)
Description

The Spine Verge is a volatile boundary chamber near the breach site of an old Promissory smuggling tunnel. Five years ago, smugglers attempted to bore through a resin-veined section of the club to build a shortcut beneath the Hilt—but struck into an active colony of Spinewasps. The wasps nested deep into marrow vents where rare alchemical vapors seep from heated mineral pockets, forming a perfect incubator for their kind. The breach was sealed, but the Verge became a pressure chamber. The Promissory still denies its role, but the Cudgel maintains a light blockade near the edges and has red-zoned the area. Spinewasp chitin is prized for its electric conductivity, and reckless delvers often sneak in to harvest the dead, despite the growing hum that now echoes all the way to the Hilt’s lower hallways.

Appearance

The Verge pulses with golden haze and low, bone-vibrating hums. The tunnel ceiling arches high like a cathedral ribcage, thick with waxen, honeycomb-like growths that drip amber ichor down onto the slick wooden floor. Clusters of Spinewasp brood hang in fleshy sacs, each one twitching with larval motion. Scorch marks from past electrical discharges arc across resin-soaked planks, some still faintly smoking. The air smells of burnt sugar and venom. Bloated Spinewasps hover between comb-nests and stinger perches, their wings emitting a harmonic thrum that shifts as they move, like tuning forks dipped in thunder. Near the breach, a collapsed tunnel glows faintly from within, where some say a Spine-Queen now nests in silence.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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