Tʜᴇ Fᴏʀɢᴏᴛᴛᴇɴ Rᴇᴀʟᴍs [Fᴀɴ Vᴇʀsɪᴏɴ] world illustration - Fantasy theme
Fantasy

Tʜᴇ Fᴏʀɢᴏᴛᴛᴇɴ Rᴇᴀʟᴍs [Fᴀɴ Vᴇʀsɪᴏɴ]

J
Jukio

500+ POIs, 300+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!

Played1 times
Cloned2 times
Created
13 days ago
Last Updated
13 days ago
VisibilityPublic
Lizardfolk
CR 0.5Medium Humanoid
Lizardfolk
HP Range8 - 36 (Avg: 22)
AC13
XP100
Details
SizeMedium
TypeHumanoid
CR0.5
XP100
LanguagesDraconic
Defenses
Armor Class13
HP Range8 - 36 (Avg: 22)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Multiattack

The lizardfolk makes two melee attacks, each one with a different weapon.

Spiked Shield

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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