Fantasy
500+ POIs, 300+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!
Played | 1 times |
Cloned | 2 times |
Created | 13 days ago |
Last Updated | 13 days ago |
Visibility | Public |
HP Range11 - 11 (Avg: 11)
AC18
XP100
Description
Hobgoblins are large goblinoids that measure virtue by physical strength and martial prowess, caring only about skill and cunning in battle. They are known for their tactical minds and ruthless nature, often leading smaller goblin tribes into battle.
Details
Size | Medium |
Type | Humanoid |
CR | 0.5 |
XP | 100 |
Languages | Common, Goblin |
Defenses
Armor Class | 18 |
HP Range | 11 - 11 (Avg: 11) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Longsword
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Martial Advantage
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.