500+ POIs, 300+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!
Played | 1 times |
Cloned | 2 times |
Created | 13 days ago |
Last Updated | 13 days ago |
Visibility | Public |

Coordinates | (523, -1934) |
Wyrm's Rock, a vital fortification, occupies a central islet within Baldur's Gate's Wyrm's Crossing. Positioned mid-Chionthar, it functions as a toll nexus and seaward defense. The Flaming Fist garrison enforces a 5cp toll for northward Trade Way passage. Fortified with granite walls, arrow slits, and defensive armaments including oil vats and projectile weapons, its defenses are formidable. Four levels comprise the structure: the bridge level, housing traffic offices and a gauntlet tunnel; an armory above; soldier quarters; and a dungeon for temporary detainment and small craft. Drawbridges are raised nightly, halting traffic. Recent commander Skorpin Crane's demise leaves the post vacant. The islet's perimeter, slick with algae from near-constant rain, thwarts scaling attempts. Wyrm's Crossing, the dual bridge extending from the rock, hosts a bustling array of shops and stalls.
The fortress features four distinct levels: the bridge level with a gauntlet tunnel and traffic management offices; a second-story armory stocked with weapons; a third-story housing soldiers' quarters; and a dungeon level for temporary prisoners and small boats. The exterior is slick with algae due to constant rain and sleet, making scaling the walls nearly impossible. The drawbridges are raised at night, halting all traffic until dawn.