Tʜᴇ Fᴏʀɢᴏᴛᴛᴇɴ Rᴇᴀʟᴍs [Fᴀɴ Vᴇʀsɪᴏɴ] world illustration - Fantasy theme
Fantasy

Tʜᴇ Fᴏʀɢᴏᴛᴛᴇɴ Rᴇᴀʟᴍs [Fᴀɴ Vᴇʀsɪᴏɴ]

J
Jukio

500+ POIs, 300+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!

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Created
13 days ago
Last Updated
13 days ago
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Wind Walk
TransmutationLevel 6
Wind Walk

Description

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

Spell Details
Level6
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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