
Sword and Sorcery
A magical land of diverse races and regions where monsters roam the lands and gods and demons walk among the people in disguise.
Author's Note: Just a beginning of fleshing out the world. Meant to be just enough to get started and let Franz go wild with generating and growing the world as you go.
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 12 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC16
XP1800
Description
The Labyrinth Guardian Minotaur is a fierce protector of ancient mazes, known for its relentless pursuit of intruders. With a cunning intellect and brute strength, it uses the labyrinth's twists and turns to its advantage, striking fear into the hearts of adventurers.
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Gore
The minotaur makes a melee attack with its horns, dealing 2d10 + 6 piercing damage.
Labyrinth Charge
If the minotaur moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2d6 damage and must succeed on a DC 15 Strength saving throw or be knocked prone.