
Sword and Sorcery
A magical land of diverse races and regions where monsters roam the lands and gods and demons walk among the people in disguise.
Author's Note: Just a beginning of fleshing out the world. Meant to be just enough to get started and let Franz go wild with generating and growing the world as you go.
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 12 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC13
XP200
Description
Mephits are mischievous elemental creatures that embody the chaotic nature of their respective elements. They often serve more powerful elemental beings or act independently, causing trouble wherever they go.
Details
Size | Small |
Type | Elemental |
CR | 1 |
XP | 200 |
Languages | Primordial, Common |
Defenses
Armor Class | 13 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Elemental Breath
The Mephit exhales a 15-foot cone of elemental energy, dealing damage based on its type (fire, ice, etc.) to all creatures in the area.
Mischievous Trick
The Mephit can create a minor illusion or cause a small environmental effect, such as creating a puff of smoke or a flash of light, to distract or confuse its enemies.