
Sword and Sorcery
A magical land of diverse races and regions where monsters roam the lands and gods and demons walk among the people in disguise.
Author's Note: Just a beginning of fleshing out the world. Meant to be just enough to get started and let Franz go wild with generating and growing the world as you go.
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 12 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC16
XP3900
Description
The White Maw is a terrifying predator that lurks in icy caverns and frozen wastelands. It is known for its insatiable hunger and ability to blend seamlessly into its snowy surroundings, making it a deadly ambush hunter.
Details
Size | Large |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) piercing damage.
Frost Breath (Recharge 5-6)
The White Maw exhales a blast of icy wind in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.