
Sword and Sorcery
A magical land of diverse races and regions where monsters roam the lands and gods and demons walk among the people in disguise.
Author's Note: Just a beginning of fleshing out the world. Meant to be just enough to get started and let Franz go wild with generating and growing the world as you go.
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 12 days ago |
Visibility | Public |

HP Range70 - 80 (Avg: 75)
AC15
XP1100
Description
A majestic creature that embodies the grace of a horse and the ferocity of a griffon, the Hippogryph is a symbol of nobility and freedom. It is often found soaring through the skies or grazing in open fields, revered by those who respect its power and beauty.
Details
Size | Large |
Type | Monstrosity |
CR | 4 |
XP | 1100 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Beak
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Dive Attack
If the Hippogryph is flying and dives at least 30 feet straight toward a target and then hits it with a beak attack on the same turn, the target takes an extra 10 (3d6) damage.
Talons
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.