
Sword and Sorcery
A magical land of diverse races and regions where monsters roam the lands and gods and demons walk among the people in disguise.
Author's Note: Just a beginning of fleshing out the world. Meant to be just enough to get started and let Franz go wild with generating and growing the world as you go.
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 12 days ago |
Visibility | Public |

HP Range200 - 300 (Avg: 250)
AC17
XP5900
Description
The Elderwood Guardian is a colossal treant that protects ancient forests from intruders. With its deep connection to nature, it can manipulate the environment to defend its territory.
Details
Size | Huge |
Type | Plant |
CR | 10 |
XP | 5900 |
Languages | Understands Druidic and Sylvan but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Entangling Roots
The Guardian causes roots to erupt from the ground in a 30-foot radius. Each creature in that area must succeed on a DC 18 Strength saving throw or be restrained for 1 minute.
Multiattack
The Elderwood Guardian makes two slam attacks.
Nature's Wrath
The Guardian can summon a wave of natural energy, dealing 45 (10d8) radiant damage to all creatures of its choice within 60 feet. Creatures can make a DC 18 Constitution saving throw for half damage.
Slam
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 7) bludgeoning damage.