
Fantasy
"Echoes of Grimdark" begins in Lightward Bastion, a city built in defiance of the long-banished Demon Lord Grimdark. Heroes from all walks of life gather at the Lightward Guild, seeking glory, treasure, or revenge. Their journey starts in the upper floors of the Grimdark Vault—a vast, ever-shifting dungeon of monsters, traps, and ancient echoes of evil. This is the tale of their beginnings, their bonds, and the light they carry into the dark.
Author's Note: This is an adventure that begins at level 1, and is meant to introduce the players to the world. It is a work in progress that over time I hope to flesh out into a whole world of dungeon delving.
Played | 5 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 11 days ago |
Visibility | Public |

HP Range60 - 168 (Avg: 114)
AC14
XP2300
Details
Size | Large |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | understands Draconic but can't speak |
Defenses
Armor Class | 14 |
HP Range | 60 - 168 (Avg: 114) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath
The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Horns
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Multiattack
The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.