Echoes of Grimdark - Lightward Beginnings. world illustration - Fantasy theme
Fantasy

Echoes of Grimdark - Lightward Beginnings.

D
Dymytri

"Echoes of Grimdark" begins in Lightward Bastion, a city built in defiance of the long-banished Demon Lord Grimdark. Heroes from all walks of life gather at the Lightward Guild, seeking glory, treasure, or revenge. Their journey starts in the upper floors of the Grimdark Vault—a vast, ever-shifting dungeon of monsters, traps, and ancient echoes of evil. This is the tale of their beginnings, their bonds, and the light they carry into the dark.


Author's Note: This is an adventure that begins at level 1, and is meant to introduce the players to the world. It is a work in progress that over time I hope to flesh out into a whole world of dungeon delving.
Played5 times
Cloned0 times
Created
12 days ago
Last Updated
11 days ago
VisibilityPublic
Myconid Sovereign
CR 2
Myconid Sovereign
HP Range20 - 40 (Avg: 30)
AC13
XP450

Description

The Myconid Sovereign is the wise leader of a myconid colony, embodying the collective consciousness of its people. It seeks enlightenment and harmony, using its unique spores to communicate and control the environment around it. While it prefers peace, it will defend its colony fiercely if threatened.

Details
Size
Type
CR2
XP450
Languages
Defenses
Armor Class13
HP Range20 - 40 (Avg: 30)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Animating Spores (3/Day)

The Myconid Sovereign targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant.

Fist

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 1) bludgeoning damage plus 7 (3d4) poison damage.

Hallucination Spores

The Myconid Sovereign ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.

Multiattack

The Myconid Sovereign uses either its Hallucination Spores or its Pacifying Spores, then makes a Fist attack.

Pacifying Spores

The Myconid Sovereign ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute.

Rapport Spores

A 30-foot radius of spores extends from the Myconid Sovereign, allowing affected creatures to communicate telepathically with one another.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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