Echoes of Grimdark - Lightward Beginnings. world illustration - Fantasy theme
Fantasy

Echoes of Grimdark - Lightward Beginnings.

D
Dymytri

"Echoes of Grimdark" begins in Lightward Bastion, a city built in defiance of the long-banished Demon Lord Grimdark. Heroes from all walks of life gather at the Lightward Guild, seeking glory, treasure, or revenge. Their journey starts in the upper floors of the Grimdark Vault—a vast, ever-shifting dungeon of monsters, traps, and ancient echoes of evil. This is the tale of their beginnings, their bonds, and the light they carry into the dark.


Author's Note: This is an adventure that begins at level 1, and is meant to introduce the players to the world. It is a work in progress that over time I hope to flesh out into a whole world of dungeon delving.
Played5 times
Cloned0 times
Created
12 days ago
Last Updated
11 days ago
VisibilityPublic
Succubus/Incubus
CR 4Medium Fiend
Succubus/Incubus
HP Range24 - 108 (Avg: 66)
AC15
XP1100
Details
SizeMedium
TypeFiend
CR4
XP1100
LanguagesAbyssal, Common, Infernal, telepathy 60 ft.
Defenses
Armor Class15
HP Range24 - 108 (Avg: 66)
Damage VulnerabilitiesNone
Damage Resistances, , , ,
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Charm

One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Claw (Fiend Form Only)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Draining Kiss

The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Etherealness

The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service