
Fantasy
"Echoes of Grimdark" begins in Lightward Bastion, a city built in defiance of the long-banished Demon Lord Grimdark. Heroes from all walks of life gather at the Lightward Guild, seeking glory, treasure, or revenge. Their journey starts in the upper floors of the Grimdark Vault—a vast, ever-shifting dungeon of monsters, traps, and ancient echoes of evil. This is the tale of their beginnings, their bonds, and the light they carry into the dark.
Author's Note: This is an adventure that begins at level 1, and is meant to introduce the players to the world. It is a work in progress that over time I hope to flesh out into a whole world of dungeon delving.
Played | 5 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Ice Mephit
CR 0.5•Small Elemental

HP Range6 - 36 (Avg: 21)
AC11
XP100
Details
Size | Small |
Type | Elemental |
CR | 0.5 |
XP | 100 |
Languages | Aquan, Auran |
Defenses
Armor Class | 11 |
HP Range | 6 - 36 (Avg: 21) |
Damage Vulnerabilities | , |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities |
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath
The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.