Echoes of Grimdark - Lightward Beginnings. world illustration - Fantasy theme
Fantasy

Echoes of Grimdark - Lightward Beginnings.

D
Dymytri

"Echoes of Grimdark" begins in Lightward Bastion, a city built in defiance of the long-banished Demon Lord Grimdark. Heroes from all walks of life gather at the Lightward Guild, seeking glory, treasure, or revenge. Their journey starts in the upper floors of the Grimdark Vault—a vast, ever-shifting dungeon of monsters, traps, and ancient echoes of evil. This is the tale of their beginnings, their bonds, and the light they carry into the dark.


Author's Note: This is an adventure that begins at level 1, and is meant to introduce the players to the world. It is a work in progress that over time I hope to flesh out into a whole world of dungeon delving.
Played5 times
Cloned0 times
Created
12 days ago
Last Updated
11 days ago
VisibilityPublic
Dimension Door
ConjurationLevel 4
Dimension Door

Description

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet." You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

Spell Details
Level4
Range500
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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