Black Hollow is cursed, sealed within a living fog that traps all who enter—no one leaves. Roads vanish, trees twist, and time frays. At the hamlet’s heart stands a rotting orphanage, echoing with phantom laughter and footsteps in empty halls. Shadows move on their own. The longer you stay, the more the fog gets inside you—changing your thoughts, your memories. In Black Hollow, escape isn’t just unlikely—it’s forgotten.
Played | 7 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Size | Large |
Type | Fiend |
CR | 11 |
XP | 7200 |
Languages | Infernal, telepathy 120 ft. |
Armor Class | 18 |
HP Range | 102 - 255 (Avg: 179) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities |
Fork
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Hurl Flame
Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Multiattack
The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
Tail
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.