Black Hollow is cursed, sealed within a living fog that traps all who enter—no one leaves. Roads vanish, trees twist, and time frays. At the hamlet’s heart stands a rotting orphanage, echoing with phantom laughter and footsteps in empty halls. Shadows move on their own. The longer you stay, the more the fog gets inside you—changing your thoughts, your memories. In Black Hollow, escape isn’t just unlikely—it’s forgotten.
Played | 7 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature within its area must make a dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
Level | 6 |
Range | 120 |