Pirate
One Piece is set in a vast oceanic world filled with islands, dangerous seas, and ancient mysteries. The legendary treasure, the “One Piece,” lies hidden at the end of the Grand Line—a perilous route guarded by natural and supernatural threats. The world is ruled by the oppressive World Government, opposed by pirates, revolutionaries, and secret organizations. Themes of freedom, discovery, and ambition drive the narrative, as exploration and conflict shape the fate of the world.
Author's Note: Welcome to One Piece AI Dungeon — a fully crafted world with over 130 original islands, 100 unique spells, weapons, and Devil Fruit-inspired items. Live your own journey as a pirate, marine, or Cipher Pol agent. Explore vast seas, uncover ancient secrets, and challenge Yonko or Warlords. The latest updates now include the fearsome God Knights and connections to the current manga arc. Only one true treasure exists — the One Piece — and the four Road Poneglyphs are your only map. Build your dream crew, because in this sea, power alone isn't enough. Your legend begins now.
Played | 32 times |
Cloned | 5 times |
Created | 28 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range300 - 400 (Avg: 350)
AC20
XP13000
Description
The Sea King is a powerful aquatic entity that rules the depths of the ocean with an iron fist. It commands the tides and the creatures of the sea, often seen as a deity by those who dwell near the coast.
Details
Size | Huge |
Type | Monstrosity |
CR | 15 |
XP | 13000 |
Languages | Aquan, Common |
Defenses
Armor Class | 20 |
HP Range | 300 - 400 (Avg: 350) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Summon Sea Creatures (1/Day)
The Sea King can summon 1d4+1 sea creatures of CR 5 or lower to aid it in battle.
Tidal Wave (Recharge 5-6)
The Sea King conjures a massive wave that crashes down in a 60-foot line that is 20 feet wide. Each creature in that line must make a DC 20 Strength saving throw, taking 45 (10d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
Trident Strike
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage.