One Piece AI Dungeon world illustration - Pirate theme
Pirate

One Piece AI Dungeon

T
TheScryer

One Piece is set in a vast oceanic world filled with islands, dangerous seas, and ancient mysteries. The legendary treasure, the “One Piece,” lies hidden at the end of the Grand Line—a perilous route guarded by natural and supernatural threats. The world is ruled by the oppressive World Government, opposed by pirates, revolutionaries, and secret organizations. Themes of freedom, discovery, and ambition drive the narrative, as exploration and conflict shape the fate of the world.


Author's Note: Welcome to One Piece AI Dungeon — a fully crafted world with over 130 original islands, 100 unique spells, weapons, and Devil Fruit-inspired items. Live your own journey as a pirate, marine, or Cipher Pol agent. Explore vast seas, uncover ancient secrets, and challenge Yonko or Warlords. The latest updates now include the fearsome God Knights and connections to the current manga arc. Only one true treasure exists — the One Piece — and the four Road Poneglyphs are your only map. Build your dream crew, because in this sea, power alone isn't enough. Your legend begins now.
Played32 times
Cloned5 times
Created
28 days ago
Last Updated
6 days ago
VisibilityPublic
Germa 66 Soldier
CR 5Medium Humanoid
Germa 66 Soldier
HP Range20 - 30 (Avg: 25)
AC12
XP1800

Description

Elite genetically enhanced troops engineered for battle efficiency, discipline, and obedience, wearing sleek armored exosuits with sealed helmets and tactical goggles. Equipped with shock-pulse rifles for ranged combat and vibro-blades or energy tonfas for melee, they operate with hive-mind tactics for infiltration and domination.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon
Defenses
Armor Class12
HP Range20 - 30 (Avg: 25)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Energy Tonfa Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 7 (2d6) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.

Shock-Pulse Rifle

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 12 (2d8 + 3) piercing damage or 9 (2d6 + 3) lightning damage and the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.

Vibro-Blade

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. This attack ignores resistance to slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service