One Piece is set in a vast oceanic world filled with islands, dangerous seas, and ancient mysteries. The legendary treasure, the “One Piece,” lies hidden at the end of the Grand Line—a perilous route guarded by natural and supernatural threats. The world is ruled by the oppressive World Government, opposed by pirates, revolutionaries, and secret organizations. Themes of freedom, discovery, and ambition drive the narrative, as exploration and conflict shape the fate of the world.
Played | 32 times |
Cloned | 5 times |
Created | 28 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
Elite genetically enhanced troops engineered for battle efficiency, discipline, and obedience, wearing sleek armored exosuits with sealed helmets and tactical goggles. Equipped with shock-pulse rifles for ranged combat and vibro-blades or energy tonfas for melee, they operate with hive-mind tactics for infiltration and domination.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common |
Armor Class | 12 |
HP Range | 20 - 30 (Avg: 25) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Energy Tonfa Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 7 (2d6) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.
Shock-Pulse Rifle
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 12 (2d8 + 3) piercing damage or 9 (2d6 + 3) lightning damage and the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.
Vibro-Blade
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. This attack ignores resistance to slashing damage.