One Piece is set in a vast oceanic world filled with islands, dangerous seas, and ancient mysteries. The legendary treasure, the “One Piece,” lies hidden at the end of the Grand Line—a perilous route guarded by natural and supernatural threats. The world is ruled by the oppressive World Government, opposed by pirates, revolutionaries, and secret organizations. Themes of freedom, discovery, and ambition drive the narrative, as exploration and conflict shape the fate of the world.
Played | 32 times |
Cloned | 5 times |
Created | 28 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
Frontline enforcer of Yonko Conquest's feared pirate crew, clad in obsidimetal armor that resists spiritual attacks. They operate as relentless, soulless warriors with scorched-earth tactics and unwavering loyalty.
Size | Medium |
Type | Humanoid |
CR | 6 |
XP | 2300 |
Languages | Common |
Armor Class | 12 |
HP Range | 20 - 30 (Avg: 25) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Seismic Grenade (Recharge 5-6)
The soldier throws a grenade at a point within 30 feet. Each creature within 10 feet of that point must succeed on a DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone. On a successful save, half damage and no prone.
Soul Cuffs
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: The target is restrained until the end of their next turn unless they succeed on a DC 14 Strength saving throw. The cuffs suppress minor magical abilities while restrained.
Spine Mace Halberd
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage or 16 (2d10 + 5) slashing damage. Can cleave through multiple foes in a 10-foot line, hitting each for half damage.