One Piece AI Dungeon world illustration - Pirate theme
Pirate

One Piece AI Dungeon

T
TheScryer

One Piece is set in a vast oceanic world filled with islands, dangerous seas, and ancient mysteries. The legendary treasure, the “One Piece,” lies hidden at the end of the Grand Line—a perilous route guarded by natural and supernatural threats. The world is ruled by the oppressive World Government, opposed by pirates, revolutionaries, and secret organizations. Themes of freedom, discovery, and ambition drive the narrative, as exploration and conflict shape the fate of the world.


Author's Note: Welcome to One Piece AI Dungeon — a fully crafted world with over 130 original islands, 100 unique spells, weapons, and Devil Fruit-inspired items. Live your own journey as a pirate, marine, or Cipher Pol agent. Explore vast seas, uncover ancient secrets, and challenge Yonko or Warlords. The latest updates now include the fearsome God Knights and connections to the current manga arc. Only one true treasure exists — the One Piece — and the four Road Poneglyphs are your only map. Build your dream crew, because in this sea, power alone isn't enough. Your legend begins now.
Played32 times
Cloned5 times
Created
28 days ago
Last Updated
6 days ago
VisibilityPublic
Apocalypse Pirate Soldier
CR 6Medium Humanoid
Apocalypse Pirate Soldier
HP Range20 - 30 (Avg: 25)
AC12
XP2300

Description

Frontline enforcer of Yonko Conquest's feared pirate crew, clad in obsidimetal armor that resists spiritual attacks. They operate as relentless, soulless warriors with scorched-earth tactics and unwavering loyalty.

Details
SizeMedium
TypeHumanoid
CR6
XP2300
LanguagesCommon
Defenses
Armor Class12
HP Range20 - 30 (Avg: 25)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Seismic Grenade (Recharge 5-6)

The soldier throws a grenade at a point within 30 feet. Each creature within 10 feet of that point must succeed on a DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone. On a successful save, half damage and no prone.

Soul Cuffs

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: The target is restrained until the end of their next turn unless they succeed on a DC 14 Strength saving throw. The cuffs suppress minor magical abilities while restrained.

Spine Mace Halberd

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage or 16 (2d10 + 5) slashing damage. Can cleave through multiple foes in a 10-foot line, hitting each for half damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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