One Piece is set in a vast oceanic world filled with islands, dangerous seas, and ancient mysteries. The legendary treasure, the “One Piece,” lies hidden at the end of the Grand Line—a perilous route guarded by natural and supernatural threats. The world is ruled by the oppressive World Government, opposed by pirates, revolutionaries, and secret organizations. Themes of freedom, discovery, and ambition drive the narrative, as exploration and conflict shape the fate of the world.
Played | 32 times |
Cloned | 5 times |
Created | 28 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
Elite frontline foot soldiers of the Fantasy Pirates, Goblin Knights are scrappy, resourceful, and fiercely loyal goblins clad in patchwork enchanted armor. They wield curved shortswords, stubby lances, or tricked-out shields with chaotic tactics and magical goblin bombs, defending their crew with fanatical fervor.
Size | Small |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Goblin |
Armor Class | 12 |
HP Range | 20 - 30 (Avg: 25) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Goblin Bomb (Recharge 6)
The Goblin Knight throws a magical bomb at a point within 20 feet. Each creature in a 10-foot radius must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much on a success.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Trick Shield (Recharge 5-6)
The Goblin Knight activates their shield to unleash one of the following effects: Firebolt (range 30 ft., 1d8 fire damage), Deploy Spikes (melee attack, +4 to hit, 1d6 piercing damage), or Explode (15 ft. radius, DC 13 Dexterity save, 3d6 fire damage on a failed save, half on success).