One Piece AI Dungeon world illustration - Pirate theme
Pirate

One Piece AI Dungeon

T
TheScryer

One Piece is set in a vast oceanic world filled with islands, dangerous seas, and ancient mysteries. The legendary treasure, the “One Piece,” lies hidden at the end of the Grand Line—a perilous route guarded by natural and supernatural threats. The world is ruled by the oppressive World Government, opposed by pirates, revolutionaries, and secret organizations. Themes of freedom, discovery, and ambition drive the narrative, as exploration and conflict shape the fate of the world.


Author's Note: Welcome to One Piece AI Dungeon — a fully crafted world with over 130 original islands, 100 unique spells, weapons, and Devil Fruit-inspired items. Live your own journey as a pirate, marine, or Cipher Pol agent. Explore vast seas, uncover ancient secrets, and challenge Yonko or Warlords. The latest updates now include the fearsome God Knights and connections to the current manga arc. Only one true treasure exists — the One Piece — and the four Road Poneglyphs are your only map. Build your dream crew, because in this sea, power alone isn't enough. Your legend begins now.
Played32 times
Cloned5 times
Created
28 days ago
Last Updated
6 days ago
VisibilityPublic
Goblin Knight
CR 2Small Humanoid
Goblin Knight
HP Range20 - 30 (Avg: 25)
AC12
XP450

Description

Elite frontline foot soldiers of the Fantasy Pirates, Goblin Knights are scrappy, resourceful, and fiercely loyal goblins clad in patchwork enchanted armor. They wield curved shortswords, stubby lances, or tricked-out shields with chaotic tactics and magical goblin bombs, defending their crew with fanatical fervor.

Details
SizeSmall
TypeHumanoid
CR2
XP450
LanguagesCommon, Goblin
Defenses
Armor Class12
HP Range20 - 30 (Avg: 25)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Goblin Bomb (Recharge 6)

The Goblin Knight throws a magical bomb at a point within 20 feet. Each creature in a 10-foot radius must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much on a success.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Trick Shield (Recharge 5-6)

The Goblin Knight activates their shield to unleash one of the following effects: Firebolt (range 30 ft., 1d8 fire damage), Deploy Spikes (melee attack, +4 to hit, 1d6 piercing damage), or Explode (15 ft. radius, DC 13 Dexterity save, 3d6 fire damage on a failed save, half on success).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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