Pirate
One Piece is set in a vast oceanic world filled with islands, dangerous seas, and ancient mysteries. The legendary treasure, the “One Piece,” lies hidden at the end of the Grand Line—a perilous route guarded by natural and supernatural threats. The world is ruled by the oppressive World Government, opposed by pirates, revolutionaries, and secret organizations. Themes of freedom, discovery, and ambition drive the narrative, as exploration and conflict shape the fate of the world.
Author's Note: Welcome to One Piece AI Dungeon — a fully crafted world with over 130 original islands, 100 unique spells, weapons, and Devil Fruit-inspired items. Live your own journey as a pirate, marine, or Cipher Pol agent. Explore vast seas, uncover ancient secrets, and challenge Yonko or Warlords. The latest updates now include the fearsome God Knights and connections to the current manga arc. Only one true treasure exists — the One Piece — and the four Road Poneglyphs are your only map. Build your dream crew, because in this sea, power alone isn't enough. Your legend begins now.
Played | 32 times |
Cloned | 5 times |
Created | 28 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC12
XP8400
Description
A towering giant clad in wolf pelts and iron chainmail, wielding a colossal twin-bladed greataxe forged from meteor ore. Hardened by frost and war, he embodies legacy, honor, and brutal precision in battle.
Details
Size | Huge |
Type | Giant |
CR | 12 |
XP | 8400 |
Languages | Giant, Common |
Defenses
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Skullsplitter Greataxe
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage. The greataxe can cleave through multiple enemies in a line, hitting a second target within 5 feet of the first for half damage.
Thunderous Stomp
The Giant Warrior stomps the ground, causing a shockwave. Each creature within 15 feet must succeed on a DC 16 Dexterity saving throw or take 21 (6d6) thunder damage and be knocked prone.