Fantasy
You are the creator of the Elemental Planes, wielding control over the fundamental elements—fire, water, earth, air, void, or beyond. Your dungeon must be protected, and you've forged a team of elemental bosses to do exactly that.
Played | 0 times |
Cloned | 0 times |
Created | 70 days ago |
Last Updated | 70 days ago |
Visibility | Public |

HP Range300 - 400 (Avg: 350)
AC20
XP13000
Description
Thorum is a colossal earth titan that embodies the very essence of the mountains and the earth itself. With the power to manipulate stone and soil, it serves as a guardian of the natural world, punishing those who would harm the land.
Details
Size | Huge |
Type | Giant |
CR | 15 |
XP | 13000 |
Languages | Terran, understands Common |
Defenses
Armor Class | 20 |
HP Range | 300 - 400 (Avg: 350) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Earthquake
Thorum stomps the ground, causing a tremor in a 60-foot radius. Each creature in that area must succeed on a DC 20 Dexterity saving throw or take 45 (10d8) bludgeoning damage and be knocked prone.
Rock Shield
Thorum can create a shield of rock around itself, gaining +5 to AC until the start of its next turn.
Stone Slam
Thorum slams its fist down on a target within 15 feet, making a melee attack with a +12 to hit. On a hit, the target takes 40 (6d10 + 7) bludgeoning damage.