Shifting Sands world illustration - Low Fantasy theme
Low Fantasy

Shifting Sands

A
Angusi

The Shifting Sands Desert, known for its unpredictable sandstorms covers thousands of square miles. It is home to the Desertborne Humans, who live nomadically, following the desert's weather patterns. The desert also contains hidden oases, caves and ruins of old cities. On the frontiers of the desert, poachers sometimes threaten the balance, and some bandits roam the desert. The tribes mantain most of the time peaceful relations but thrive for power.


Author's Note: WORK IN PROGRESS, feedback on Discord is really apreciated, as the CI's and some things are still being tested. There is some special mecanics in this campaing (which obviously you can deactivate): -Water and Food supplies matter. There is a counter that shows your daily supplies, the food water counter shows how many days you have, including the current. So having 1 suplies means that tomorrow you will starve. Any day that you are at 0, you will be poisoned and loose 20% of your health. The maximum storage is determined by your gear. There is gear to store supplies for 3 days, and gear for 7 days. -There is a maximum of hours you can travel. Upon reaching it you must rest before continuing. I advise to specify the direction and the number of hours you wish to travel. Franz usually keeps track of this two counters well, but as always, sometimes you have to manually correct it. Thanks to Rhetorici for the amazing work done with items and spells, I just cloned nearly all, and I'm currently trying to overcome a bug that doesn't let me import them. https://play.fables.gg/profile/Rhetorici
Played111 times
Cloned13 times
Created
40 days ago
Last Updated
1 days ago
VisibilityPublic
The Slums
The Slums
Area
Details
Size0
TypeDistrict
Description

The Slums is a dark and oppressive area of the city, where the poorest members live. The Slums are a stark, unforgiving realm, where the mountain offers no solace. Life here is a testament to grim resilience. It's a place of forgotten dreams and enduring hardship, a stark reminder of the city's unforgiving outer edge. Here, the air is thick with the scent of refuse, and the sounds of distant cries echo through the alleys, making it a place where hope is a rare commodity. People here fight to survive for each day, serving as the poor working force that feeds the city.

Appearance

The Slums cling to narrow cliffs. Though the cliffs offer some sun protection, the desert's relentless heat makes the air thick with dust and the tang of refuse. Families live in cramped, hand-excavated housecaves carved into the weathered cliff faces, connected by sand trails. At night, makeshift lanterns cast weak, dancing shadows, and the constant, low thrum of desperate life, from hushed conversations to the mournful wail of the desert wind, echoes through the narrow passages

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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