Low Fantasy
The Shifting Sands Desert, known for its unpredictable sandstorms covers thousands of square miles. It is home to the Desertborne Humans, who live nomadically, following the desert's weather patterns. The desert also contains hidden oases, caves and ruins of old cities. On the frontiers of the desert, poachers sometimes threaten the balance, and some bandits roam the desert. The tribes mantain most of the time peaceful relations but thrive for power.
Author's Note: WORK IN PROGRESS, feedback on Discord is really apreciated, as the CI's and some things are still being tested.
There is some special mecanics in this campaing (which obviously you can deactivate):
-Water and Food supplies matter. There is a counter that shows your daily supplies, the food water counter shows how many days you have, including the current. So having 1 suplies means that tomorrow you will starve. Any day that you are at 0, you will be poisoned and loose 20% of your health.
The maximum storage is determined by your gear. There is gear to store supplies for 3 days, and gear for 7 days.
-There is a maximum of hours you can travel. Upon reaching it you must rest before continuing. I advise to specify the direction and the number of hours you wish to travel.
Franz usually keeps track of this two counters well, but as always, sometimes you have to manually correct it.
Thanks to Rhetorici for the amazing work done with items and spells, I just cloned nearly all, and I'm currently trying to overcome a bug that doesn't let me import them.
https://play.fables.gg/profile/Rhetorici
Played | 111 times |
Cloned | 13 times |
Created | 40 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Warehouses
Area
Details
Size | 0 |
Type | Underground Caravan Warehouse |
Description
A vast cavern converted into a bustling storage hub for desert caravan goods, featuring organized warehouses for receiving and shipping items destined for local markets and artisan workshops.
Appearance
The cavern is dimly lit by hanging lanterns and bioluminescent fungi, with rows of wooden crates, barrels, and woven sacks stacked neatly. Sand from the desert floor is scattered throughout, and the air carries a mix of spices, leather, and wood smoke.