Low Fantasy
The Shifting Sands Desert, known for its unpredictable sandstorms covers thousands of square miles. It contains hidden oases, caves and ruins of old cities. Tribes fight for survival and thrive for power, threatening a precarious power balance. But there are other dangers: poachers on the frontiers, bandits attacking the trade routes, and the always unforgiving weather and beasts.
Author's Note: WORK IN PROGRESS, feedback on Discord is really apreciated, as the CI's and some things are still being tested.
There is some special mecanics in this campaing (which obviously you can deactivate):
-Water and Food supplies matter. There is a counter that shows your daily supplies, the food water counter shows how many days you have, including the current. So having 1 suplies means that tomorrow you will starve. Any day that you are at 0, you will be poisoned and loose 20% of your health.
The maximum storage is determined by your gear. There is gear to store supplies for 3 days, and gear for 7 days.
-There is a maximum of hours you can travel. Upon reaching it you must rest before continuing. I advise to specify the direction and the number of hours you wish to travel.
Franz usually keeps track of this two counters well, but as always, sometimes you have to manually correct it.
Played | 167 times |
Cloned | 17 times |
Created | 61 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Orcish Reaches
Area
Details
Size | 0 |
Type | Wilderness Region |
Description
A vast, rugged expanse of rocky hills and sparse forests where orc hordes gather and launch raids on nearby desertborn human tribes. The land is scarred by battle and dotted with crude orcish encampments and war shrines.
Appearance
Jagged hills and thorny scrublands stretch under a gray sky, with smoke rising from orcish fires and the occasional war banner fluttering in the wind. The terrain is harsh and unforgiving, marked by broken weapons and bones.