Shifting Sands world illustration - Low Fantasy theme
Low Fantasy

Shifting Sands

A
Angusi

The Shifting Sands Desert, known for its unpredictable sandstorms covers thousands of square miles. It is home to the Desertborne Humans, who live nomadically, following the desert's weather patterns. The desert also contains hidden oases, caves and ruins of old cities. On the frontiers of the desert, poachers sometimes threaten the balance, and some bandits roam the desert. The tribes mantain most of the time peaceful relations but thrive for power.


Author's Note: WORK IN PROGRESS, feedback on Discord is really apreciated, as the CI's and some things are still being tested. There is some special mecanics in this campaing (which obviously you can deactivate): -Water and Food supplies matter. There is a counter that shows your daily supplies, the food water counter shows how many days you have, including the current. So having 1 suplies means that tomorrow you will starve. Any day that you are at 0, you will be poisoned and loose 20% of your health. The maximum storage is determined by your gear. There is gear to store supplies for 3 days, and gear for 7 days. -There is a maximum of hours you can travel. Upon reaching it you must rest before continuing. I advise to specify the direction and the number of hours you wish to travel. Franz usually keeps track of this two counters well, but as always, sometimes you have to manually correct it. Thanks to Rhetorici for the amazing work done with items and spells, I just cloned nearly all, and I'm currently trying to overcome a bug that doesn't let me import them. https://play.fables.gg/profile/Rhetorici
Played112 times
Cloned13 times
Created
41 days ago
Last Updated
1 days ago
VisibilityPublic
Henry Durshin
Henry Durshin
Level 3 Grassborne Commoner -
The Green Republic Consul at the Northern Exchange, known for his diplomatic skill and adherence to protocol, facilitating trade and relations between the Green Republic and the desert tribes.
Details
RaceGrassborne
ClassCommoner
Level3
Alignment
PronounsHe/Him
Location1963, 8469
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A man in his late forties with a dignified bearing, neatly trimmed brown hair, and sharp, observant brown eyes. He wears practical yet finely tailored clothing in shades of forest green and earthy browns, indicative of his position within the Green Republic. A silver pin in the shape of an oak leaf is fastened to his tunic.
personality
Henry is a man of protocol and principle, yet he is also deeply empathetic and understanding of the diverse cultures he interacts with daily. He values honesty, fairness, and mutual respect, which has helped him build strong relationships with the desert tribes and facilitate smooth trade between the Green Republic and the Shifting Sands.
backstory
Henry Durshin was born into a family of diplomats and traders, and from a young age, he was groomed to follow in their footsteps. He spent many years studying the intricacies of trade agreements, diplomacy, and cultural nuances, eventually rising through the ranks to become the Green Republic Consul at the Northern Exchange. His experience and knowledge of both Green Republic law and desert customs have earned him a reputation as a fair and effective mediator.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
16
Wisdom
10
Charisma
18
Armor Class
12
Max HP
25
Speed
30

HP

25 / 25 HP

XP

9006,500 XP2,699
Update character level to advance to Level 4
Equipped Items
Spellbook
Henry Durshin is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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