Low Fantasy
The Shifting Sands Desert, known for its unpredictable sandstorms covers thousands of square miles. It is home to the Desertborne Humans, who live nomadically, following the desert's weather patterns. The desert also contains hidden oases, caves and ruins of old cities. On the frontiers of the desert, poachers sometimes threaten the balance, and some bandits roam the desert. The tribes mantain most of the time peaceful relations but thrive for power.
Author's Note: WORK IN PROGRESS, feedback on Discord is really apreciated, as the CI's and some things are still being tested.
There is some special mecanics in this campaing (which obviously you can deactivate):
-Water and Food supplies matter. There is a counter that shows your daily supplies, the food water counter shows how many days you have, including the current. So having 1 suplies means that tomorrow you will starve. Any day that you are at 0, you will be poisoned and loose 20% of your health.
The maximum storage is determined by your gear. There is gear to store supplies for 3 days, and gear for 7 days.
-There is a maximum of hours you can travel. Upon reaching it you must rest before continuing. I advise to specify the direction and the number of hours you wish to travel.
Franz usually keeps track of this two counters well, but as always, sometimes you have to manually correct it.
Thanks to Rhetorici for the amazing work done with items and spells, I just cloned nearly all, and I'm currently trying to overcome a bug that doesn't let me import them.
https://play.fables.gg/profile/Rhetorici
Played | 113 times |
Cloned | 13 times |
Created | 41 days ago |
Last Updated | Yesterday |
Visibility | Public |
Potion of Poison
Uncommon•Gear (Potion)
Weight0.50 lb.
Cost2500.00 Silver Pieces
Description
The Potion of Poison is a malicious trap disguised to mimic a healing potion in look, scent, & flavor. Revealed by an identify spell or similar magic. When consumed, the drinker suffers 3d6 poison damage & must succeed on a DC 13 Constitution saving throw or become poisoned. While poisoned, the victim takes an additional 3d6 poison damage at the start of each of their turns. They repeat the saving throw at the end of each turn, reducing the damage by 1d6 on each success until the poison ends.
Details
Type | Gear |
Category | Potion |
Rarity | Uncommon |
Weight | 0.50 lb. |
Cost | 2500.00 Silver Pieces |