Shifting Sands world illustration - Low Fantasy theme
Low Fantasy

Shifting Sands

A
Angusi

The Shifting Sands Desert, known for its unpredictable sandstorms covers thousands of square miles. It is home to the Desertborne Humans, who live nomadically, following the desert's weather patterns. The desert also contains hidden oases, caves and ruins of old cities. On the frontiers of the desert, poachers sometimes threaten the balance, and some bandits roam the desert. The tribes mantain most of the time peaceful relations but thrive for power.


Author's Note: WORK IN PROGRESS, feedback on Discord is really apreciated, as the CI's and some things are still being tested. There is some special mecanics in this campaing (which obviously you can deactivate): -Water and Food supplies matter. There is a counter that shows your daily supplies, the food water counter shows how many days you have, including the current. So having 1 suplies means that tomorrow you will starve. Any day that you are at 0, you will be poisoned and loose 20% of your health. The maximum storage is determined by your gear. There is gear to store supplies for 3 days, and gear for 7 days. -There is a maximum of hours you can travel. Upon reaching it you must rest before continuing. I advise to specify the direction and the number of hours you wish to travel. Franz usually keeps track of this two counters well, but as always, sometimes you have to manually correct it. Thanks to Rhetorici for the amazing work done with items and spells, I just cloned nearly all, and I'm currently trying to overcome a bug that doesn't let me import them. https://play.fables.gg/profile/Rhetorici
Played113 times
Cloned13 times
Created
41 days ago
Last Updated
Yesterday
VisibilityPublic
Ghost
CR 4Medium Undead
Ghost
HP Range45 - 45 (Avg: 45)
AC11
XP1100

Description

The Ghost is a lingering spirit of a soul that has not found peace, haunting the places it once knew. It seeks to instill fear and despair in the living, often targeting those who remind it of its past life.

Details
SizeMedium
TypeUndead
CR4
XP1100
Languagesthe languages it knew in life
Defenses
Armor Class11
HP Range45 - 45 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Etherealness

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Horrifying Visage

Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years.

Possession (Recharge 6)

One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body.

Withering Touch

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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