The Shifting Sands Desert, known for its unpredictable sandstorms covers thousands of square miles. It is home to the Desertborne Humans, who live nomadically, following the desert's weather patterns. The desert also contains hidden oases, caves and ruins of old cities. On the frontiers of the desert, poachers sometimes threaten the balance, and some bandits roam the desert. The tribes mantain most of the time peaceful relations but thrive for power.
Played | 112 times |
Cloned | 13 times |
Created | 41 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Cult Fanatics are charismatic leaders within dark cults, using their influence to manipulate and control others. They are often driven by a desire for personal power and will go to great lengths to achieve their goals, including using dark magic and deception.
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | any one language (usually Common) |
Armor Class | 13 |
HP Range | 33 - 33 (Avg: 33) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Multiattack
The fanatic makes two melee attacks.
Spellcasting
The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy; 1st level (4 slots): command, inflict wounds, shield of faith; 2nd level (3 slots): hold person, spiritual weapon.