Low Fantasy
The Shifting Sands Desert, known for its unpredictable sandstorms covers thousands of square miles. It is home to the Desertborne Humans, who live nomadically, following the desert's weather patterns. The desert also contains hidden oases, caves and ruins of old cities. On the frontiers of the desert, poachers sometimes threaten the balance, and some bandits roam the desert. The tribes mantain most of the time peaceful relations but thrive for power.
Author's Note: WORK IN PROGRESS, feedback on Discord is really apreciated, as the CI's and some things are still being tested.
There is some special mecanics in this campaing (which obviously you can deactivate):
-Water and Food supplies matter. There is a counter that shows your daily supplies, the food water counter shows how many days you have, including the current. So having 1 suplies means that tomorrow you will starve. Any day that you are at 0, you will be poisoned and loose 20% of your health.
The maximum storage is determined by your gear. There is gear to store supplies for 3 days, and gear for 7 days.
-There is a maximum of hours you can travel. Upon reaching it you must rest before continuing. I advise to specify the direction and the number of hours you wish to travel.
Franz usually keeps track of this two counters well, but as always, sometimes you have to manually correct it.
Thanks to Rhetorici for the amazing work done with items and spells, I just cloned nearly all, and I'm currently trying to overcome a bug that doesn't let me import them.
https://play.fables.gg/profile/Rhetorici
Played | 112 times |
Cloned | 13 times |
Created | 40 days ago |
Last Updated | Yesterday |
Visibility | Public |

Cave of the Stoneborne Clan
Point of Interest
Details
Coordinates | (8501, -622) |
Description
This ancient cave serves as the stronghold for one of the Stoneborne human clans, known for their resilience. The walls are adorned with primitive carvings depicting their history, and the air is filled with the faint sound of water dripping from stalactites, echoing the clan's connection to the earth.
Appearance
The cave entrance is framed by towering primitive stone pillars, with a dimly lit interior revealing a network of tunnels and chambers. Flickering torches cast shadows on the walls, illuminating the clan's symbols and artifacts.