Low Fantasy
The Shifting Sands Desert, known for its unpredictable sandstorms covers thousands of square miles. It is home to the Desertborne Humans, who live nomadically, following the desert's weather patterns. The desert also contains hidden oases, caves and ruins of old cities. On the frontiers of the desert, poachers sometimes threaten the balance, and some bandits roam the desert. The tribes mantain most of the time peaceful relations but thrive for power.
Author's Note: WORK IN PROGRESS, feedback on Discord is really apreciated, as the CI's and some things are still being tested.
There is some special mecanics in this campaing (which obviously you can deactivate):
-Water and Food supplies matter. There is a counter that shows your daily supplies, the food water counter shows how many days you have, including the current. So having 1 suplies means that tomorrow you will starve. Any day that you are at 0, you will be poisoned and loose 20% of your health.
The maximum storage is determined by your gear. There is gear to store supplies for 3 days, and gear for 7 days.
-There is a maximum of hours you can travel. Upon reaching it you must rest before continuing. I advise to specify the direction and the number of hours you wish to travel.
Franz usually keeps track of this two counters well, but as always, sometimes you have to manually correct it.
Thanks to Rhetorici for the amazing work done with items and spells, I just cloned nearly all, and I'm currently trying to overcome a bug that doesn't let me import them.
https://play.fables.gg/profile/Rhetorici
Played | 112 times |
Cloned | 13 times |
Created | 40 days ago |
Last Updated | Yesterday |
Visibility | Public |

The Haunted Houses
Point of Interest
Details
Coordinates | (4847, -7034) |
Description
Once a vibrant residential neighborhood, The Haunted Houses now lie in eerie silence, their crumbling facades and shattered windows telling tales of a forgotten past. Sand drifts through the empty streets, whispering secrets of the lives that once thrived here, while shadows flicker in the corners of the dilapidated homes, hinting at the restless spirits that linger.
Appearance
The houses are weathered and worn, with peeling paint and sagging roofs. Sand covers the ground, creating a desolate landscape, while the air is thick with an unsettling stillness, occasionally broken by the sound of distant whispers or the creaking of old wood.