Draugheim world illustration - Dark Fantasy theme
Dark Fantasy

Draugheim

K
Krovolov

A fractured world of rust, bone, and fog. Draugheim lies atop the remnants of two forgotten cataclysms — one born of magic, the other of machines. In the ash of the past, humans, skeletal nobles, and wandering automatons struggle to coexist while the ancient threat stirs once more in the dark. Trade endures, cities stand, and blood still flows.


Author's Note: Draugheim is a magopunk dark fantasy world inspired by Norse gloom, post-apocalyptic decay, and faction-driven survival. Magic is feared but revered, technology rusts but endures. Skeletons rebuild their empire with memory and ritual. Humans govern through guilds, trade, and fragile peace. Automatons preserve history in motion, haunted by their creators.
Played0 times
Cloned0 times
Created
40 days ago
Last Updated
29 days ago
VisibilityPublic
Spell Scroll
VariesGear (Scroll)
Spell Scroll
Weight0.01 lb.

Description

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table. Spell Scroll (table) | Spell Level | Rarity | Save DC | Attack Bonus | |---|---|---|---| | Cantrip | Common | 13 | +5 | | 1st | Common | 13 | +5 | | 2nd | Uncommon | 13 | +5 | | 3rd | Uncommon | 15 | +7 | | 4th | Rare | 15 | +7 | | 5th | Rare | 17 | +9 | | 6th | Very rare | 17 | +9 | | 7th | Very rare | 18 | +10 | | 8th | Very rare | 18 | +10 | | 9th | Legendary | 19 | +11 | A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Details
TypeGear
CategoryScroll
RarityVaries
Weight0.01 lb.
Cost0 Gullkrúna
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service