Dark Fantasy
A fractured world of rust, bone, and fog. Draugheim lies atop the remnants of two forgotten cataclysms — one born of magic, the other of machines. In the ash of the past, humans, skeletal nobles, and wandering automatons struggle to coexist while the ancient threat stirs once more in the dark. Trade endures, cities stand, and blood still flows.
Author's Note: Draugheim is a magopunk dark fantasy world inspired by Norse gloom, post-apocalyptic decay, and faction-driven survival. Magic is feared but revered, technology rusts but endures. Skeletons rebuild their empire with memory and ritual. Humans govern through guilds, trade, and fragile peace. Automatons preserve history in motion, haunted by their creators.
Played | 0 times |
Cloned | 0 times |
Created | 40 days ago |
Last Updated | 29 days ago |
Visibility | Public |

HP Range68 - 187 (Avg: 128)
AC15
XP2300
Details
Size | Medium |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | Common |
Defenses
Armor Class | 15 |
HP Range | 68 - 187 (Avg: 128) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Longbow
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.
Multiattack
The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Snake Hair
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.