Draugheim world illustration - Dark Fantasy theme
Dark Fantasy

Draugheim

K
Krovolov

A fractured world of rust, bone, and fog. Draugheim lies atop the remnants of two forgotten cataclysms — one born of magic, the other of machines. In the ash of the past, humans, skeletal nobles, and wandering automatons struggle to coexist while the ancient threat stirs once more in the dark. Trade endures, cities stand, and blood still flows.


Author's Note: Draugheim is a magopunk dark fantasy world inspired by Norse gloom, post-apocalyptic decay, and faction-driven survival. Magic is feared but revered, technology rusts but endures. Skeletons rebuild their empire with memory and ritual. Humans govern through guilds, trade, and fragile peace. Automatons preserve history in motion, haunted by their creators.
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Created
40 days ago
Last Updated
29 days ago
VisibilityPublic
Storm Giant
CR 13Huge Giant
Storm Giant
HP Range120 - 340 (Avg: 230)
AC16
XP10000
Details
SizeHuge
TypeGiant
CR13
XP10000
LanguagesCommon, Giant
Defenses
Armor Class16
HP Range120 - 340 (Avg: 230)
Damage VulnerabilitiesNone
Damage Resistances
Damage Immunities,
Condition ImmunitiesNone
Actions

Greatsword

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Lightning Strike

The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Multiattack

The giant makes two greatsword attacks.

Rock

Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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