Dark Fantasy
A fractured world of rust, bone, and fog. Draugheim lies atop the remnants of two forgotten cataclysms — one born of magic, the other of machines. In the ash of the past, humans, skeletal nobles, and wandering automatons struggle to coexist while the ancient threat stirs once more in the dark. Trade endures, cities stand, and blood still flows.
Author's Note: Draugheim is a magopunk dark fantasy world inspired by Norse gloom, post-apocalyptic decay, and faction-driven survival. Magic is feared but revered, technology rusts but endures. Skeletons rebuild their empire with memory and ritual. Humans govern through guilds, trade, and fragile peace. Automatons preserve history in motion, haunted by their creators.
Played | 0 times |
Cloned | 0 times |
Created | 40 days ago |
Last Updated | 29 days ago |
Visibility | Public |

HP Range36 - 99 (Avg: 68)
AC13
XP1800
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | the languages it knew in life |
Defenses
Armor Class | 13 |
HP Range | 36 - 99 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | , , , , , |
Damage Immunities | , |
Condition Immunities | , , , , , , , |
Actions
Create Specter
The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
Life Drain
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.