Fallout: Algonquin world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Fallout: Algonquin

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The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.


Author's Note: Start in Mender's Nook.
Played27 times
Cloned3 times
Created
39 days ago
Last Updated
26 days ago
VisibilityPublic
Snarler
CR 0.5Medium Beast
Snarler
HP Range10 - 20 (Avg: 15)
AC13
XP100

Description

Snarlers are mutated wolves or coyotes, larger and more cunning than their ancestors. They hunt in packs, using coordinated tactics to overwhelm their prey, and their haunting howls instill fear in those who hear them.

Details
SizeMedium
TypeBeast
CR0.5
XP100
Languagesunderstands Common but cannot speak
Defenses
Armor Class13
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Howl of Dread

The Snarler emits a terrifying howl. Each creature within 30 feet that can hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the Snarler's next turn.

Pack Tactics

The Snarler has advantage on an attack roll against a creature if at least one of the Snarler's allies is within 5 feet of the creature and the ally isn't incapacitated.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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