Post-Apocalyptic
The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Author's Note: Start in Mender's Nook.
Played | 27 times |
Cloned | 3 times |
Created | 39 days ago |
Last Updated | 26 days ago |
Visibility | Public |

HP Range27 - 27 (Avg: 27)
AC12
XP50
Description
The Raider Psycho is a chaotic and unpredictable combatant, driven by the effects of powerful stimulants. They charge into battle with wild abandon, often laughing or screaming, making them a terrifying presence on the battlefield.
Details
Size | Medium |
Type | Humanoid |
CR | 0.25 |
XP | 50 |
Languages | Common |
Defenses
Armor Class | 12 |
HP Range | 27 - 27 (Avg: 27) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Chaotic Charge
The Raider Psycho rushes at a target, making a melee attack with advantage. If the attack hits, they can move up to 10 feet after the attack.
Melee Attack
The Raider Psycho makes a melee attack with a machete or baseball bat, dealing 1d8+2 slashing damage.