Fallout: Algonquin world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Fallout: Algonquin

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The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.


Author's Note: Start in Mender's Nook.
Played27 times
Cloned3 times
Created
39 days ago
Last Updated
26 days ago
VisibilityPublic
Raider Psycho
CR 0.25Medium Humanoid
Raider Psycho
HP Range27 - 27 (Avg: 27)
AC12
XP50

Description

The Raider Psycho is a chaotic and unpredictable combatant, driven by the effects of powerful stimulants. They charge into battle with wild abandon, often laughing or screaming, making them a terrifying presence on the battlefield.

Details
SizeMedium
TypeHumanoid
CR0.25
XP50
LanguagesCommon
Defenses
Armor Class12
HP Range27 - 27 (Avg: 27)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Chaotic Charge

The Raider Psycho rushes at a target, making a melee attack with advantage. If the attack hits, they can move up to 10 feet after the attack.

Melee Attack

The Raider Psycho makes a melee attack with a machete or baseball bat, dealing 1d8+2 slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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